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Faceshift demo
Faceshift demo













faceshift demo
  1. #Faceshift demo software#
  2. #Faceshift demo free#

The end result we are trying to achieve is very similar to this:

faceshift demo

IF YOU CAN ADD VALUE TO THIS AND SHOW ME A BETTER WAY TO DO LIVE MOCAP - Please let me know. THE TUTORIAL SHOWS THIS REAL TIME AT 14-15 MIN WORK - NO SILLY BIDS PLEASE THIS IS A CHEAP JOB FOR SOMEONE WHO CAN DO IT.

#Faceshift demo free#

You can see a basic archived version of the original site here (via Wayback Machine).CHOOSE A FACE AND UPPER BODY 3D MODEL YOU ALREADY HAVE OR GET A FREE ONE ONLINE - FACE RIG IT TO WORK WITH FACE SHIFT AND OR BREKEL PROFACE IN UNITY FOR LIVE MOCAP. Prior to Apple’s acquisition, Faceshift had a web site that offered a demonstration of how it worked, along with some support documentation for developers using it. The London office is headed up by Nico Scapel, a visual effects specialist with a long and impressive list of film credits.

faceshift demo

The school originally owned two of Faceshift’s facial animation patents ( here and here), which transferred to Faceshift at the end of August of this year, just ahead of Faceshift transferring much of its IP administration to firms that commonly do work for Apple.įaceshift later added offices on the West Coast headed by film and gaming industry vet Doug Griffin ( no longer with Faceshift), and in London. Faceshift could complement and expand Apple’s capabilities in these areas going forward.įaceshift was originally founded in Zurich by academics Thibaut Weise, Brian Amberg and Sofien Bouaziz as a spinoff from the Computer Graphics and Geometry Laboratory at the École Polytechnique Fédérale de Lausanne in Switzerland.

#Faceshift demo software#

In a world where animation technology can be costly and time-consuming to implement, the startup’s main product was marketed a game changer: “Faceshift studio is a facial motion capture software solution which revolutionizes facial animation, making it possible at every desk,” according to the company.Įven so, the technology is also making an appearance at the highest level of wow: it’s used in the latest Star Wars film to make non-human characters more human-like in their expressions (a glimpse is at the 0:41 mark here and pictured above).Īpple itself already has patents and assets across motion capture, facial recognition and augmented reality, partly by way of three other European acquisitions, respectively PrimeSense, Polar Rose and Metaio. Its main focus, so to speak, was on visual effects in areas like gaming and film. And while it’s not something that Faceshift appeared to focus on in its lifetime as a startup, there may also be enterprise applications using facial recognition for identification or security purposes.

faceshift demo

In film production, the technology can be used to improve the process of animating characters to more closely mimic the actors’ facial movements. In gaming experiences, people can adopt avatars whose faces will alter based on the players’ actual expressions for a more immediate and realistic experience. It’s not clear how Apple intends to use Faceshift’s technology, but there are a number of areas where Faceshift has been demonstrated and is already being used. From what we understand, several Faceshift employees are now working for Apple now out of Europe.















Faceshift demo