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Sudden strike 1 how to destroy buildings
Sudden strike 1 how to destroy buildings













sudden strike 1 how to destroy buildings
  1. SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS GENERATOR
  2. SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS UPGRADE
  3. SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS SERIES

SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS SERIES

Needless to say, the Generals series took this trope to a whole new level. Infantry can also be garrisoned in the Barracks in order to be healed, though there's so many other ways to get the same effect that few players ever use this ability. Outside combat, there's an underground tunnel network building that works much like a portal and another that allows their occupants to do resourcing functions in a safe place. Also, certain buildings react differently to an attack: some are counter-resistant while others can't cover their occupants that much, though all garrisoned troops are protected from the One-Hit Kill effects of snipers. The Zero Hour expansion adds crazier fortifiable Military Mashup Machines and a new antibunker missile. Hard counters to garrisons include Fast-Roping, flashbangs, flamethrowers and toxin sprayers.

sudden strike 1 how to destroy buildings

SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS UPGRADE

  • Buildings aside, many vehicles in Generals can be makeshift bunkers- some may require an upgrade first.
  • Post- Red Alert 2 era: officially lets pretty much any infantry to occupy buildings and vehicles.
  • SUDDEN STRIKE 1 HOW TO DESTROY BUILDINGS GENERATOR

    In noncombat operations, there's a Bio Reactor, a type of power generator that allows troops in to increase its total power output. A more extreme case (as mentioned by this article) is the Tank Bunker, which allows a whole tank in it.

  • Red Alert 2's Expansion Pack, Yuri's Revenge, made military-made infantry bunkers and occupiable vehicles possible.
  • The IFV has a function where placing an infantry unit inside it changes the IFV's weapon, usually to an upgraded form of the garrisoning unit's, but the infantry does not fire out themselves and it can only take a single unit.

    sudden strike 1 how to destroy buildings

    Hard counters and occupiable vehicles aren't introduced yet note at least in the proper sense of this trope. Only pre-placed structures are occupiable and only the most basic infantry can be occupants, although modifications can extend the garrison ability to other kinds of infantry. And thirdly, even some vehicles can be used for cover, but hard counters do not work on them. Secondly, if available, a hard counter can be used to kill occupants at an instant and leave the formerly occupied building intact. Complete destruction is only necessary if it belongs to a military. Firstly, a structure, if civilian, must be crippled, if not outright destroyed, to force an evacuation. Hiding infantry in structures (usually civilian, although versions made by the commanding player's military is possible) is an effective way to gain territory. Command & Conquer, from Red Alert 2 and onwards, makes extensive use of this.In some extreme cases, structures might exist that can garrison vehicles. This serves as a way to scale the effectiveness of the building devote more human resources from your population cap to it, it becomes more effective. Sometimes, production structures of various types will need to have units garrisoned in them to function.















    Sudden strike 1 how to destroy buildings